local Game = require("game")

function love.load()
  love.graphics.setDefaultFilter("nearest", "nearest")
  Game.load()
end

function love.update(dt)
  -- A debugger pause or window drag can produce a very large dt.
  Game.update(math.min(dt, 1 / 15))
end

function love.draw()
  Game.draw()
end

function love.keypressed(key)
  Game.keypressed(key)
end
