Lesson 01
Learning / Course
Lua + LÖVE: Make a Game
11 lessons and 3 references.
Lesson 02
Think in Lua values
Open lesson →Lesson 03
Build with functions, tables, and loops
Open lesson →Lesson 04
Own the game loop
Open lesson →Lesson 05
Move at the speed of time
Open lesson →Lesson 06
Spawn a living world
Open lesson →Lesson 07
Turn overlap into game rules
Open lesson →Lesson 08
Give the game a beginning and an end
Open lesson →Lesson 09
Make actions feel consequential
Open lesson →Lesson 10
Assemble the capstone
Open lesson →Lesson 11
Save, debug, and ship
Open lesson →Reference
Debugging field guide
Open reference →Reference
LÖVE callbacks and API map
Open reference →Reference